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Interior Systems
2010-02-20 09:56:58
The Interior Systems in “The Wars” include construction of resource, buildings, R&D and so on.
1, Construction of resource
Nothing can be done without resource in the game. You can see and click many kinds of resource field in the resource page, and choose to build a new one or upgrade the existing ones. The page on the right will display the information of current resource field. It can be upgraded if satisfy the condition. Some special tools can lift the construction speed.
2, Building
Everything just as the resource field.
3, R&D
You can research required technology in science museum and ordnance division. And you can only be effective with it after the research finished.
4, Reclaim
When you reach a certain strength, you can build more cities in order to improve your power.
5, Luban’s successor
It can save you a large number resources and time. After all its just a web game, time is money.
Tags: The Wars, web game
Posted in Online strategy games |
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Military Combat of “The Wars”
2010-02-05 08:22:31
This time, let's talk about the military combat of "The Wars".
You can make army in barracks, horse-ground and residence, but some more powerful army must be researched in institute. You can make military expansion when your army is ready, the offensive ways can be plundering, annihilation and reclaiming. The army will defense automatically if the city they stay under attack. You also can support each other, send your army to defense other cities.
Let's sum up as 4 point:
1, Army production:
Click appropriate building to see what kind of army can be recruited currently. The system will sign the maximum of the number of recruit according to resource reserve. Fix the number and begin, then wait the entire process be done.
2, Recruitment assistant:
You can use the recruitment assistant to recruit in addition normal mode. System will trade with a mysterious businessman according to total resource you have.
3, Military R&D:
The currently process of the R&D of new arm can be seen in institute. The process will be done in required time in case the resource is enough. And then you can recruit this kind of arm.
4, Attack support:
All details of terrain will display by clicking the map of every city, ground and oasis. Then click deploy force button to enter the interface of force distribution. You only need to input numbers of generals and arms, then choose the operational mode and confirm it.
Absolutely, there are something i missed. I can not believe this is just a web game.
Tags: The Wars, web game
Posted in Online strategy games |
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Quest systems in “The Wars”
2010-02-04 11:46:40
Today, i wanna talk about the Quest Systems of "The Wars". Quest Systems include thread quests, growth quests, daily quests and court quests.
Firstly, the thread quests:
It's about some quests what can prompt you the direction of development. Player can craft right goals at the right time according to this.
Growth quests:
This is some rewards for the development of players. Everyone will get corresponding growth quests' reward when their towns and military reach a new level. The design of growth quests is in order to afford new goals to players, and meet the goal-oriented of players. It can be used as a challenge or a collection of games.
And, daily quests:
Daily quests are some quests count according to everyday's real time, and can be repeated again and again. Such as "Three Kingdoms Q&A", it can be challenged once each hour, and some rewards for right answers.
Finally, court quests:
These are some quests from the court, the task is devoting a certain number of task items to the court in a certain period of time. One quest each day, and no punishment if you failed. But you will get a certain value of the court contribution after finishing corresponding quest.
These designs are really creative, and it has other classic web game elements too.
Tags: The Wars, classic web game
Posted in Online strategy games |
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